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Ronin

Created using Unity

Platform : PC Windows

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Project Time 91 days (31 May - 30 Aug)

Links

Ronin_GraphicBanner.png

Ronin is a 2D Hack & Slash side-scrolling game that my team Scaredy-Cat developed during our Game Project Studio courses, I'm the Lead Programmer for this game's development, this is the first group project game that I develop in unity.

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The game follows the story of Nakamoto Yuji, a ninja serving the Izumi clan who was forced to see his clan's downfall and himself killed. Being revived as a revenant, he swore to take revenge on the Kurayami clan. The player needs to harness the power of a ninja and the power of a revenant to get his revenge. Players can choose from a variety of skills and power to help them in the journey of discovery and revenge.​

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  • Implemented core player's movement and combat.

  • Grappling Hook features.

  • Save Load Checkpoint system.

  • Blood particle effects.

Game Screenshot

Screenshot for the code I used

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