
Ronin
Created using Unity
Platform : PC Windows
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Project Time 91 days (31 May - 30 Aug)
Links

Ronin is a 2D Hack & Slash side-scrolling game that my team Scaredy-Cat developed during our Game Project Studio courses, I'm the Lead Programmer for this game's development, this is the first group project game that I develop in unity.
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The game follows the story of Nakamoto Yuji, a ninja serving the Izumi clan who was forced to see his clan's downfall and himself killed. Being revived as a revenant, he swore to take revenge on the Kurayami clan. The player needs to harness the power of a ninja and the power of a revenant to get his revenge. Players can choose from a variety of skills and power to help them in the journey of discovery and revenge.​
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Implemented core player's movement and combat.
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Grappling Hook features.
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Save Load Checkpoint system.
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Blood particle effects.
Game Screenshot




Screenshot for the code I used






