
Welcome to my portfolio site!
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I'm an enthusiastic and results-driven game programmer with a deep passion for pushing the boundaries of technology, games, and art. Adept at leveraging a comprehensive skill set in game development, 3D modeling, and animation to bridge the gap between artistic vision and technical implementation, it serves as a vital link between artists and programmers, facilitating seamless communication and collaborative problem-solving.
With a commitment to staying abreast of industry advancements, always seeking innovative solutions to challenges, I am dedicated to crafting meaningful and impactful games for the industry. Driven by a passion for excellence, I aspire to contribute to the gaming industry by creating cutting-edge, memorable games that captivate audiences and leave a lasting impact.
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Thank you for taking an interest and visiting my portfolio stie!
Game Projects
Chiyo
Made with Unreal Engine 5.3.2
Chiyo is a first-person hardcore escape room horror game set in Japan's Edo era. As Idate Chiyo, a paranormal investigator possessing supernatural abilities, you are tasked with investigating an abandoned mansion and unveiling a family's dark history and it's ultimate secret.
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Worked in full game development cycle for game to be marketable.
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Worked on core gameplay system, puzzles mechanics, AI, Sequencers, UMG, Debug & profiling.
Working Experience:
Currently working at Nimbus Games
Other Life
Made with Unreal Engine 4.27.2
Other Life is a first-person exploration game where you play as an alien explorer, sent out to scour the stars in search of new life.
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PC game
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Learning to develop a game using Unreal Engine.
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Light-base Mechanics to send out and absorb lights.
Contriver
Made with Unity 2021.2.8f1
Contriver is an action Sci-Fi gun-building game, where the player takes control of a Contriver; a futuristic bounty hunter. The game takes place during the Contriver annual Point-Blank event where the Contrivers enter a blood sport event that pits Contriver against one another. The players must face off fellow Contriver in a gun-building event to determine the winner.
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Mobile device game
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Touchscreen and gyroscope mechanics
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Assembling guns
To The Top
Made with Unity 2021.1.9f1
To The Top is a 2D platformer game where the player objective is to fling the ball to the top of the castle.
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Drag and Fling mechanics
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Projectile Prediction Line
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Save & Load System
Ronin
Made with Unity 2021.1.18f1
Ronin is a 2D hack and slash game that my team Scaredy-Cat Studio created for our Game Project Studio 1 course.
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Implemented core player's movement and combat.
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Grappling Hook features.
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Save Load Checkpoint system.
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Blood particle effects.
Hunting Night
Made with Stencyl 4.0.2
This is a short demo level created to showcase the pixel artwork I did for the Fundamental of art assignment.
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Created a simple stomp function and tutorial guide for the player.