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Welcome to my portfolio site!

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I'm an enthusiastic and results-driven game programmer with a deep passion for pushing the boundaries of technology, games, and art. Adept at leveraging a comprehensive skill set in game development, 3D modeling, and animation to bridge the gap between artistic vision and technical implementation, it serves as a vital link between artists and programmers, facilitating seamless communication and collaborative problem-solving.

 

With a commitment to staying abreast of industry advancements, always seeking innovative solutions to challenges, I am dedicated to crafting meaningful and impactful games for the industry. Driven by a passion for excellence, I aspire to contribute to the gaming industry by creating cutting-edge, memorable games that captivate audiences and leave a lasting impact.

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Thank you for taking an interest and visiting my portfolio stie!

Game Projects

Chiyo

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Made with Unreal Engine 5.3.2

Chiyo is a first-person hardcore escape room horror game set in Japan's Edo era. As Idate Chiyo, a paranormal investigator possessing supernatural abilities, you are tasked with investigating an abandoned mansion and unveiling a family's dark history and it's ultimate secret.

  • Worked in full game development cycle for game to be marketable. 

  • Worked on core gameplay system, puzzles mechanics, AI, Sequencers, UMG, Debug & profiling. 

Working Experience:

Currently working at Nimbus Games

Other Life

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Made with Unreal Engine 4.27.2

Other Life is a first-person exploration game where you play as an alien explorer, sent out to scour the stars in search of new life. 

  • PC game

  • Learning to develop a game using Unreal Engine.

  • Light-base Mechanics to send out and absorb lights.

Contriver

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Made with Unity 2021.2.8f1

Contriver is an action Sci-Fi gun-building game, where the player takes control of a Contriver; a futuristic bounty hunter. The game takes place during the Contriver annual Point-Blank event where the Contrivers enter a blood sport event that pits Contriver against one another. The players must face off fellow Contriver in a gun-building event to determine the winner.

  • Mobile device game

  • Touchscreen and gyroscope mechanics

  • Assembling guns

To The Top

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Made with Unity 2021.1.9f1

To The Top is a 2D platformer game where the player objective is to fling the ball to the top of the castle.

  • Drag and Fling mechanics

  • Projectile Prediction Line

  • Save & Load System

Ronin

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Made with Unity 2021.1.18f1

Ronin is a 2D hack and slash game that my team Scaredy-Cat Studio created for our Game Project Studio 1 course.

  • Implemented core player's movement and combat.

  • Grappling Hook features.

  • Save Load Checkpoint system.

  • Blood particle effects.

Hunting Night

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Made with Stencyl 4.0.2

This is a short demo level created to showcase the pixel artwork I did for the Fundamental of art assignment.

  • Created a simple stomp function and tutorial guide for the player.

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